Ashley Arthur

curriculum vitae

With a passion for learning and understanding new systems, I enjoy working in QA and collaborating with key stakeholders in a distributed agile environment.

Naturally curious, I like to investigate and strive for software quality in real world scenarios and excited by the possibilities that our software can bring to the end user. I would like to continue to develop myself as an established QA engineer and interested in pursuing opportunities to work internationally.

I am comfortable working with new technology across multiple platforms and work logically and methodically, sanitizing the repetitive through automation where possible. I strive to bring the same creative problem solving and critical eye of a production artist to testing.

I share a genuine love for learning, enrolling myself in courses and reading widely. Creating and testing new things in my spare time, I love side projects involving anything from python to amateur food styling.

Experience

  1. The Foundry Visionmongers

    QA Engineer

    May 2013 - Present

    Working independently as part of the distributed Modo development team to ensure quality in initial, future and maintenance releases of a cross platform desktop application

    Key Responsibilities
    • Bug reporting and tracking, from initial report through to verification and closure
    • Design and execution of test plan and cases for features
    • Deployment and implementation of automated GUI and functionality tests for features and regression
    • Mentoring and supporting in recruitment of new team members and interns
    • Reporting quality and bug management metrics
    • Assisting support in dealing with workflow and known issues for customer tickets
    Key skills
    • Python
    • Automated Testing
    • User Testing
    • Test plans
    Projects
  2. Moving Picture Company, VFX Studio

    Lead Creature Effects TD, Creature Effects TD

    Sept 2011 - April 2012, Oct 2012 - May 2013

    Contract Artist and Lead Artist position within Film division, creating visual content for feature length films

    Key Responsibilities
    • Producing high quality content within aggressive schedules
    • Worked closely with CG supervisors to interpret and implement client needs
    • Liaising and communication with other departments to ensure effective hand off and pickup of assets
    Key skills
    • Autodesk Maya
    • Linux
    • Python
    • NCloth
    • Rigging
    • Technical Animation
    Projects
  3. Utrack, Startup

    University Work Placement

    Data Assistant and remote trainer for geographical web service

  4. Freelance Art worker

    The Side Jobs

    Graphics and Photography

Software Skills

Currently Studying:

  • Introduction to Mathematical Thinking, Coursera

Education

  • MPC Pycurious Internal Python Training
  • Rigging Dojo Six Week Rigging Mentoring
  • BA Digital Animation (2.1): University of Hertfordshire
  • A levels: Applied Art and Design (A,A), Business Studies (A), Decision Mathematics AS (A)
  • GCSEs: 10 A*-A including Art, Statistics

External Links

And Now in .doc Format!
http://bit.ly/1bPMlVu